Suggestions on 200mil NPC combat build.

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JABUKI
Posts: 3
Joined: Thu Jan 05, 2017 10:51 am

Suggestions on 200mil NPC combat build.

Postby JABUKI » Thu Jan 12, 2017 4:58 pm

I'm creeping up on 200million credits and want to build an NPC combat ship that can later transition to pvp combat with engineer upgrades. I'd like any suggestions members might have with links to the build. Thanks.

Here is my first go at it.
python
https://coriolis.edcd.io/outfit/python? ... M7JYbxA%3D.

FDL
https://coriolis.edcd.io/outfit/fer_de_ ... 18aQ%3D%3D.

Clipper
https://coriolis.edcd.io/outfit/imperia ... D.IwBj4yrI.
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Hexcaliber
Posts: 5
Joined: Wed Feb 08, 2017 10:48 am
Location: Everywhere, the net is global man

Re: Suggestions on 200mil NPC combat build.

Postby Hexcaliber » Mon Feb 20, 2017 10:01 pm

If you want pure combat stick with the fdl and I would rather go with something like this.
https://coriolis.edcd.io/outfit/fer_de_ ... 18aQ%3D%3D.

You can swap the multi canon for canons if you are happy to fight a little closer as canons are a waste of time beyond mid range. I am playing around with canons engineered with short range blaster atm. Don't bother wasting a slot on chaff on a larger ship, most of the npc weapons that will cause you problems are going to be fixed like rails and PA.
Regards Hexcaliber

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