my engineered viper is finally done

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xRebel-Scumx
Posts: 32
Joined: Tue May 16, 2017 11:17 am

my engineered viper is finally done

Postby xRebel-Scumx » Mon Oct 09, 2017 9:29 am

any suggestions on how to improve it are greatly appreciated but initial testing is very impressive,heres the link...https://eddp.co/u/3BBvaaa2
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jx101
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Joined: Mon Dec 28, 2015 12:49 pm

Re: my engineered viper is finally done

Postby jx101 » Mon Oct 09, 2017 6:34 pm

A hammer and a railgun? :? i bet with the overcharged power plant it gets really toasty when you shoot.... and... why long range on the rails? seems odd

Also the feedback effect on the hammer only works if you hit with all 3 shots, atleast from what i heard.
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xRebel-Scumx
Posts: 32
Joined: Tue May 16, 2017 11:17 am

Re: my engineered viper is finally done

Postby xRebel-Scumx » Tue Oct 10, 2017 8:39 am

jx101 wrote:A hammer and a railgun? :? i bet with the overcharged power plant it gets really toasty when you shoot.... and... why long range on the rails? seems odd

Also the feedback effect on the hammer only works if you hit with all 3 shots, atleast from what i heard.

yeah 2 hammers cook when fired twice and long range for the 40-50% less thermal load secondary and my power plant has an above limit thermal effieciency roll and so do my thrusters...that's how the build evolved to overcome the ships limitations

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